Long gone are the days when video game developers used simple electronic instruments to emulate car engine sounds for their racing games. Now, thanks to a dramatic increase in video games sales, which of course resulted in huge budgets, developers can justify the costs of recording the actual sounds of each car featured in their games.

For those of you wondering how it’s done, the tech-savvy crew over at Electricpig were invited to Redmond, Seattle by the creator of the Forza Motorsport gaming series, Turn 10 Studios, to witness the recording of a previous generation Subaru Impreza WRX STI.

The sound capturing takes place on a dyno using special microphones. According to creative audio director, Nick Wiswell, the dyno method records “far more detail than they way they were done before,” as the sounds of “wheel spin, locked brakes, tyres pressing into the ground and more are grabbed”. Up until now, more than a 1,000 vehicles have made their way to the Redmond-based garage.

Interestingly, the team behind Forza Motorsport has also invited fans of the game to capture the sounds of their cars.

The fourth installment of the Forza Motorsport series for the Xbox 360 is currently under development with a scheduled release for North America on October 11, 2011, for Europe on October 14, 2011, and the rest of the world on October 20, 2011. It will be the first in the series to support Microsoft’s Kinetic sensor.

Scroll down to watch the video from the recording of the STI as well as a couple more clips including one that shows off the Kinetic sensor in action.

Source: Electricpig

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