Turn 10, the studio behind the upcoming racing simulation game for the Xbox and PC, Forza Motorsport, announced this week that it has been working on an inspiring set of features that will allow enthusiasts with low to no vision to drive their favorite tracks.
The feature is called “Blind Driving Assists,” and was designed with the help of Brandon Cole, an accessibility consultant and gamer. Together, they developed a series of audio cues that are designed to help players navigate the track.
The Blind Driving Assists provide players with audible information about their position on track, their approach and progress through turns, and information about the car, like how much braking force is needed, and when to shift.
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Turn 10 Studios says it will reveal more about the feature closer to when Forza Motorsport is released, but in a video, Cole can be seen driving Suzuka in a Ford Focus. While he drives, he is provided with verbal information about the course, much like the pace notes given to rally drivers. In addition, chirps, beeps, and other sounds help him establish his precise location on the track.
The studio says that this is not a driving mode, rather it’s a set of features that helps players with low/no visibility to play the unmodified game. Both Turn 10 and Cole say that that means there is a learning curve to playing with Blind Driving Assists. Although it’s not easy to pick up, they are convinced that players will be able to learn their favorite tracks, and set blistering lap times.
Far from the only accessibility feature that will come with Forza Motorsport, Turn 10 has also added customizable screen narration, one touch driving for players with mobility and stamina disabilities, colorblindness modes, controller remapping, subtitles, and many more.
Unfortunately, Turn 10 and Microsoft have yet to announce an official release date for Forza Motorsport, but reports suggest that the game is set to drop this year.